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LoL: Blue Otter vs Contingent Esports (BO3) - North American Challengers League Group Stage

Esports Vol. $180,576 50 traders

Match Winner1%
Game 2 Winner1%
Game 1 Winner90%
Game Handicap: CONT (-1.5) …1%
$180,576 Vol. Esports

Outcomes

23
Chance
Game 1 Winner Resolved
90% ▲ 54
Game 2 Winner Resolved
1% ▼ 46
Match Winner Resolved
1% ▼ 44
O/U 2.5 Games Resolved
90% ▲ 52
Game Handicap: CONT (-1.5) vs Blue Otter (+1.5) Resolved
1% ▼ 30
Both Teams Slay Baron Nashor Resolved
1% ▼ 18
Both Teams Slay a Dragon Resolved
1% ▼ 59
Both Teams Destroy Inhibitors Resolved
1% ▼ 18
Any Player Quadra Kill Resolved
90% ▲ 63
Any Player Penta Kill Resolved
1% ▼ 16
Odd/Even Total Kills Resolved
90% ▲ 41
Both Teams Slay Baron Nashor Resolved
1% ▼ 18
Both Teams Slay a Dragon Resolved
90% ▲ 22
Both Teams Destroy Inhibitors Resolved
1% ▼ 18
Any Player Quadra Kill Resolved
1% ▼ 17
Any Player Penta Kill Resolved
1% ▼ 16
Odd/Even Total Kills Resolved
90% ▲ 40
Both Teams Slay Baron Nashor Resolved
1% ▼ 42
Both Teams Slay a Dragon Resolved
90% ▲ 45
Both Teams Destroy Inhibitors Resolved
1% ▼ 41
Any Player Quadra Kill
1% ▼ 51
Any Player Penta Kill
1% ▼ 51
Odd/Even Total Kills Resolved
90% ▲ 50

Recent trades

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This market refers to the LoL match between Blue Otter and Contingent Esports in the North American Challengers League Group Stage, initially scheduled for July 29 at 8:00PM ET. This market will resolve to "Blue Otter" if Blue Otter win the match against Contingent Esports. This market will resolve to "Contingent Esports" if Contingent Esports win the match against Blue Otter. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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