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LoL: MVK Esports vs CTBC Flying Oyster (BO5) - LCP Group Stage

Esports Vol. $729,445 50 traders

MVK Esports0%
CTBC Flying Oyster100%
$729,445 Vol. Esports

Outcomes

43
Chance
Game 1 Winner
90% ▲ 47
Game 2 Winner
90% ▲ 47
Game 3 Winner
1% ▼ 53
Game 4 Winner
1% ▼ 48
Match Winner
28% ▼ 24
O/U 3.5 Games
90% ▲ 27
O/U 4.5 Games
90% ▲ 64
Game Handicap: MVK (-1.5) vs CTBC Flying Oyster (+1.5)
1% ▼ 34
Game Handicap: MVK (-2.5) vs CTBC Flying Oyster (+2.5)
1% ▼ 43
Both Teams Slay Baron Nashor
9% ▼ 19
Both Teams Slay a Dragon
9% ▼ 56
Both Teams Destroy Inhibitors
9% ▼ 19
Any Player Quadra Kill
45% ▲ 22
Any Player Penta Kill
45% ▲ 25
Odd/Even Total Kills
90% ▲ 50
Both Teams Slay Baron Nashor
9% ▼ 19
Both Teams Slay a Dragon
82% ▲ 25
Both Teams Destroy Inhibitors
9% ▼ 19
Any Player Quadra Kill
45% ▲ 22
Any Player Penta Kill
45% ▲ 25
Odd/Even Total Kills
82% ▲ 41
Both Teams Slay Baron Nashor
45% ▲ 22
Both Teams Slay a Dragon
45% ▼ 16
Both Teams Destroy Inhibitors
46% ▲ 23
Any Player Quadra Kill
45% ▲ 22
Any Player Penta Kill
45% ▲ 25
Odd/Even Total Kills
45%
Both Teams Slay Baron Nashor
45% ▼ 3
Both Teams Slay a Dragon
46% ▲ 9
Both Teams Destroy Inhibitors
45% ▼ 2
Any Player Quadra Kill
45% ▼ 4
Any Player Penta Kill
45%
Odd/Even Total Kills
45%
Both Teams Slay Baron Nashor
45% ▼ 3
Both Teams Slay a Dragon
45% ▲ 8
Both Teams Destroy Inhibitors
45% ▼ 2
Any Player Quadra Kill
45% ▼ 4
Any Player Penta Kill
45%
Odd/Even Total Kills
45%
First Blood in Game 1?
90% ▲ 51
First Blood in Game 3?
45% ▲ 1
First Blood in Game 2?
9% ▼ 42
First Blood in Game 4?
45% ▲ 1

Recent trades

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This market refers to the LoL Seeding match between MVK Esports and CTBC Flying Oyster in the LCP Group Stage, initially scheduled for August 14 at 5:00AM ET. This market will resolve to "MVK Esports" if MVK Esports win the match against CTBC Flying Oyster. This market will resolve to "CTBC Flying Oyster" if CTBC Flying Oyster win the match against MVK Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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