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LoL: Skillcamp Esport vs Project Conquerors (BO5) - LFL Promotion Playoffs

Esports Vol. $238,414 50 traders

Skillcamp Esport100%
Project Conquerors0%
$238,414 Vol. Esports

Outcomes

39
Chance
Game 1 Winner Resolved
90% ▲ 50
Game 2 Winner
90% ▲ 50
Game 3 Winner
90% ▲ 50
Game 4 Winner
46% ▲ 16
Match Winner
90% ▲ 24
O/U 3.5 Games
1% ▼ 37
O/U 4.5 Games
1% ▼ 37
Both Teams Slay Baron Nashor Resolved
1% ▼ 27
Both Teams Slay a Dragon Resolved
1% ▼ 63
Both Teams Destroy Inhibitors Resolved
1% ▼ 27
Any Player Quadra Kill
45% ▲ 22
Any Player Penta Kill Resolved
1% ▼ 26
Odd/Even Total Kills Resolved
90% ▲ 50
Both Teams Slay Baron Nashor
90% ▲ 72
Both Teams Slay a Dragon
90% ▲ 37
Both Teams Destroy Inhibitors
1% ▼ 27
Any Player Quadra Kill
90% ▲ 72
Any Player Penta Kill
1% ▼ 26
Odd/Even Total Kills
90% ▲ 50
Both Teams Slay Baron Nashor
82% ▲ 63
Both Teams Slay a Dragon
82% ▲ 28
Both Teams Destroy Inhibitors
9% ▼ 18
Any Player Quadra Kill
45% ▲ 22
Any Player Penta Kill
9% ▼ 17
Odd/Even Total Kills
82% ▲ 41
Both Teams Slay Baron Nashor
45% ▼ 3
Both Teams Slay a Dragon
45% ▼ 13
Both Teams Destroy Inhibitors
45% ▼ 2
Any Player Quadra Kill
45% ▼ 2
Any Player Penta Kill
45%
Odd/Even Total Kills
45%
Both Teams Slay Baron Nashor
45% ▼ 3
Both Teams Slay a Dragon
45% ▼ 13
Both Teams Destroy Inhibitors
45% ▼ 2
Any Player Quadra Kill
45% ▼ 2
Any Player Penta Kill
45% ▼ 2
Odd/Even Total Kills
45%
Game Handicap: SC (-1.5) vs Project Conquerors (+1.5)
82%
Game Handicap: SC (-2.5) vs Project Conquerors (+2.5)
90%

Recent trades

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This market refers to the LoL Semifinal match between Skillcamp Esport and Project Conquerors in the LFL Promotion Playoffs, initially scheduled for September 15, 2026 at 12:00 PM ET. This market will resolve to "Skillcamp Esport" if Skillcamp Esport win the match against Project Conquerors. This market will resolve to "Project Conquerors" if Project Conquerors win the match against Skillcamp Esport. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 29, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of September 15, 2026 at 12:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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